"Toss a coin to yer Witcher!"

(Hey-o. Little re-post here, for those that missed the action.)

If the title reeled you in, there’s a 50% chance that we’re kin – in the same tribe of mindset, reverence for the world of the Continent, Northern Kingdoms, and Nilfgaardian Empire, and someone with the time to read a seven-book series (eight, if you also went through Season of Storms, but that’s more for funsies anyway) not affiliated with a magical boy named after a fuzzy plant-keeper.

That said, that means there’s also a 50% chance that you’re going to stop reading after the next two sentences, because you’ve had enough “the books were better blah blah bibbity blah” talk in your life. And that’s okay.

But I’m finally finding myself on the other side of that line.

For all the ignorance this statement may thickly paint me with: I made it through Harry Potter, the Hunger Games, Game of Thrones, and Lord of the Rings all on the movies or episodes alone. I, like many of you (probably) endured the same, “Ah, but the books were better!” talk, and like many of you (probably; I include you so I don’t die on this hill totally alone), gave it the same, “Ah, let it go! They did what they had to for an adaptation!”

But…this time, I can’t.

I played The Witcher 3: The Wild Hunt (twice, actually; 100% completion both times, and rp-walked the whole time like some sicko) when it exploded into a worldwide phenomenon, heard it was a series of books, and voraciously tore through them twice. Two collections of short stories, a standalone novel, and a saga of five more. Their spines are lovingly bent, pages affectionately coffee-stained. And in the case of a house fire, they’re on my short list of “will suffer major burns to retrieve” possessions.

So when Netflix announced a Witcher television series, I was cautiously optimistic suuuuper guarded. And when it came out and everybody started raving about how it was the greatest thing since soy sauce on mashed potatoes (not a widely popular thing, but a friend of mine turned me onto it eight years ago, and I’ve NEVER looked back; gravy can suck it on a 8-hour shift – soy sauce is where it’s at), I was worried.

What if it’s nothing like the books, and so everyone’s falling in love with a false prophet?

What if, worse, it takes direct inspiration and then turns it, further lying to the people??

What??? Andrezej Sapkowski saw the first two episodes and LOVED it? But he a CD Projekt Red had such issues. What could that mean???

So I watched the first episode, and I’ve never been more distracted in my life. Remember way back when we went over the Art of Being an Audience? Well, I sure-as-shit did not practice what I preached. But, it’s not a live performance, so I give myself some leeway.

The entire time, I wasn’t in the story, but floating above it. Watching an adaptation of a story I know so intimately (as much as is humanly possible, given how complex and long it is), every scene I was just distracted by being able to see the scissor marks and tape-job that they’d done with the original story.

For the uninitiated, the world of the Witcher is shared through two collections of short stories that serve both to offer little one-off, character-building adventures as well as do some world-building and establish canonical history for the groundwork/foundation of the five novels, which tell the story.

And so, knowing that, I couldn’t help but fixate on every stitch I saw on what was essentially The Blood of Elves (the first book) interlaced with stories out of The Last Wish (the first the short story collections), plus the new characters the show fabricated all on its own.

That, and – without even getting to the disservice done to the dryads of Brokilon – the stories they did take from The Last Wish were super diluted compared to their literary counterparts. Stregobor’s reveal had more impact than just turning the townspeople on a mutant. The adventure in Dol Blathanna hinted at the elves’ history with humans in a much shallower way than original tale. And Pavetta and Duny’s wedding ceremony was super turned into a comedy of coincidences with a forced fight scene rather than a cunning orchestration devised by Calanthe. Don’t like Dara, don’t like what they did with Foltest, and don’t know what-the-fuck was up with that psycho-doppler “we like children best” ass-hat. Aaaaaaaaaugh-

Phew.

Now…that’s enough of The Bad. We’ll say that the Dryads of Brokilon stuff was The Ugly all unto themselves. But, The Good…?

Dude, even in this super distracted first viewing of the season, even I couldn’t help but love the music. That, they nailed without question. Plus, I loved coming in on the joke that was all the buzz surrounding “Toss a coin to yer Witcher!”

For all the shit I could scrounge up for the Blavikin story, that fight scene made my nipples hard.

And for the wedding stuff with Pavetta, for the crap I could give that part of the adaptation, that fight also hardened these- okay, enough with nipples. It was good. Very good.

Some of the references were taken straight off the page. Like when Geralt’s fist-fighting with Torque in the field, that whole “I’m a sylvan! | You’re a dick!” conversation is basically verbatim, and I love it!

Also, the show captures the sense of humor found in the books and games with unreal accuracy. It’s that dark humor, sort of dry-and-sardonic flavor of giggles that serve to remind you that, while it’s telling a bit of a gritty/gory tale, we’re here to have fun. The humor is the wink to let you know that we’re enjoying this together and to not be too serious with it.

I wanted a more faithful recreation of Villentretenmerth, but every second he was on screen being a telepathic golden dragon was a goddamn treasure.

While they could have done better with the Foltest storyline, that striga was so phenomenally well-made and deliiiiciously creepy! Oh. My. God.

And, not least of all by any means, Henry Cavill is…he’s just…he’s such a darling. I heard from friends and saw in interviews that he played the games, devoured the books, and was a super-fan in his own right, and Jesus Christ does that ever show in his performance. He captures Geralt’s angsty curmudgeon attitude so well, especially since he himself is such a charismatic and seemingly-cheerful man. He plays the annoyance true to character, and has perfect comedic timing whenever he delivers his classic:

*sigh*
“…fuck.”

One of the best services my experience was done with regards to the show was actually a comment by my buddy Chris. He said that it has the feel of a passion-project. Sort of like one of those old Sci-Fi channel productions that didn’t have the biggest budget, but made up for it with heart and authenticity.

That…was absolutely true. And it’s what carried me through seeing it the first time. Because whenever I got distracted by a “What the-?”, “Who the fu-?”, or “Why the fu-?” question when the show deviated from or adapted the lore, that un-quantifiable feeling kept bringing me back to it. I kept feeling like I was watching a production made by and starring people who were as big of fans of the original works as I was – and THAT made me feel like we were all in it together.

So, I played my part as an appreciative viewer.

‘Kay. That’s not entirely true. It took about six total hours of raving conversations with friends and now an overly-long, ranty, raving blog post to get it out of my system.

Changes have to be made to suit the medium. Liberties have to be taken. Taken straight as it is from the page, the show either wouldn’t work, or would be 1,000,000,000 hours long and cost the GDP of Canada (1.653 trillion USD as of 2017, for those wondering). Eventually, I re-watched the first episode.

The verdict? How had the opinion changed with a less distracted and more forgiving, compromising Evan…?

Well, I cried twice in tender joy, so I guess we could call that a good thing.

All in all, if the show brings a wider audience to appreciate the world so many of us have already come to love, the better.

Also, word on the street is that Sapkowski and CD Projekt Red have kissed and made up, so we’ll call that our story book happy ending. And if the show was in any way a part of that, all the more reason to love it.

Live. Love. Accept change. All rather than being an obstinate butthole about it like I was.

Hasta, y’all.

Oh Valley o' Plenty! OooOOOOooh!

If the title reeled you in, there’s a 50% chance that we’re kin – in the same tribe of mindset, reverence for the world of the Continent, Northern Kingdoms, and Nilfgaardian Empire, and someone with the time to read a seven-book series (eight, if you also went through Season of Storms, but that’s more for funsies anyway) not affiliated with a magical boy named after a fuzzy plant-keeper.

That said, that means there’s also a 50% chance that you’re going to stop reading after the next two sentences, because you’ve had enough “the books were better blah blah bibbity blah” talk in your life. And that’s okay.

But I’m finally finding myself on the other side of that line.

For all the ignorance this statement may thickly paint me with: I made it through Harry Potter, the Hunger Games, Game of Thrones, and Lord of the Rings all on the movies or episodes alone. I, like many of you (probably) endured the same, “Ah, but the books were better!” talk, and like many of you (probably; I include you so I don’t die on this hill totally alone), gave it the same, “Ah, let it go! They did what they had to for an adaptation!”

But…this time, I can’t.

I played The Witcher 3: The Wild Hunt (twice, actually; 100% completion both times, and rp-walked the whole time like some sicko) when it exploded into a worldwide phenomenon, heard it was a series of books, and voraciously tore through them twice. Two collections of short stories, a standalone novel, and a saga of five more. Their spines are lovingly bent, pages affectionately coffee-stained. And in the case of a house fire, they’re on my short list of “will suffer major burns to retrieve” possessions.

So when Netflix announced a Witcher television series, I was cautiously optimistic suuuuper guarded. And when it came out and everybody started raving about how it was the greatest thing since soy sauce on mashed potatoes (not a widely popular thing, but a friend of mine turned me onto it eight years ago, and I’ve NEVER looked back; gravy can suck it on a 8-hour shift – soy sauce is where it’s at), I was worried.

What if it’s nothing like the books, and so everyone’s falling in love with a false prophet?

What if, worse, it takes direct inspiration and then turns it, further lying to the people??

What??? Andrezej Sapkowski saw the first two episodes and LOVED it? But he a CD Projekt Red had such issues. What could that mean???

So I watched the first episode, and I’ve never been more distracted in my life. Remember way back when we went over the Art of Being an Audience? Well, I sure-as-shit did not practice what I preached. But, it’s not a live performance, so I give myself some leeway.

The entire time, I wasn’t in the story, but floating above it. Watching an adaptation of a story I know so intimately (as much as is humanly possible, given how complex and long it is), every scene I was just distracted by being able to see the scissor marks and tape-job that they’d done with the original story.

For the uninitiated, the world of the Witcher is shared through two collections of short stories that serve both to offer little one-off, character-building adventures as well as do some world-building and establish canonical history for the groundwork/foundation of the five novels, which tell the story.

And so, knowing that, I couldn’t help but fixate on every stitch I saw on what was essentially The Blood of Elves (the first book) interlaced with stories out of The Last Wish (the first the short story collections), plus the new characters the show fabricated all on its own.

That, and – without even getting to the disservice done to the dryads of Brokilon – the stories they did take from The Last Wish were super diluted compared to their literary counterparts. Stregobor’s reveal had more impact than just turning the townspeople on a mutant. The adventure in Dol Blathanna hinted at the elves’ history with humans in a much shallower way than original tale. And Pavetta and Duny’s wedding ceremony was super turned into a comedy of coincidences with a forced fight scene rather than a cunning orchestration devised by Calanthe. Don’t like Dara, don’t like what they did with Foltest, and don’t know what-the-fuck was up with that psycho-doppler “we like children best” ass-hat. Aaaaaaaaaugh-

Phew.

Now…that’s enough of The Bad. We’ll say that the Dryads of Brokilon stuff was The Ugly all unto themselves. But, The Good…?

Dude, even in this super distracted first viewing of the season, even I couldn’t help but love the music. That, they nailed without question. Plus, I loved coming in on the joke that was all the buzz surrounding “Toss a coin to yer Witcher!”

For all the shit I could scrounge up for the Blavikin story, that fight scene made my nipples hard.

And for the wedding stuff with Pavetta, for the crap I could give that part of the adaptation, that fight also hardened these- okay, enough with nipples. It was good. Very good.

Some of the references were taken straight off the page. Like when Geralt’s fist-fighting with Torque in the field, that whole “I’m a sylvan! | You’re a dick!” conversation is basically verbatim, and I love it!

Also, the show captures the sense of humor found in the books and games with unreal accuracy. It’s that dark humor, sort of dry-and-sardonic flavor of giggles that serve to remind you that, while it’s telling a bit of a gritty/gory tale, we’re here to have fun. The humor is the wink to let you know that we’re enjoying this together and to not be too serious with it.

I wanted a more faithful recreation of Villentretenmerth, but every second he was on screen being a telepathic golden dragon was a goddamn treasure.

While they could have done better with the Foltest storyline, that striga was so phenomenally well-made and deliiiiciously creepy! Oh. My. God.

And, not least of all by any means, Henry Cavill is…he’s just…he’s such a darling. I heard from friends and saw in interviews that he played the games, devoured the books, and was a super-fan in his own right, and Jesus Christ does that ever show in his performance. He captures Geralt’s angsty curmudgeon attitude so well, especially since he himself is such a charismatic and seemingly-cheerful man. He plays the annoyance true to character, and has perfect comedic timing whenever he delivers his classic:

*sigh*
“…fuck.”

One of the best services my experience was done with regards to the show was actually a comment by my buddy Chris. He said that it has the feel of a passion-project. Sort of like one of those old Sci-Fi channel productions that didn’t have the biggest budget, but made up for it with heart and authenticity.

That…was absolutely true. And it’s what carried me through seeing it the first time. Because whenever I got distracted by a “What the-?”, “Who the fu-?”, or “Why the fu-?” question when the show deviated from or adapted the lore, that un-quantifiable feeling kept bringing me back to it. I kept feeling like I was watching a production made by and starring people who were as big of fans of the original works as I was – and THAT made me feel like we were all in it together.

So, I played my part as an appreciative viewer.

‘Kay. That’s not entirely true. It took about six total hours of raving conversations with friends and now an overly-long, ranty, raving blog post to get it out of my system.

Changes have to be made to suit the medium. Liberties have to be taken. Taken straight as it is from the page, the show either wouldn’t work, or would be 1,000,000,000 hours long and cost the GDP of Canada (1.653 trillion USD as of 2017, for those wondering). Eventually, I re-watched the first episode.

The verdict? How had the opinion changed with a less distracted and more forgiving, compromising Evan…?

Well, I cried twice in tender joy, so I guess we could call that a good thing.

All in all, if the show brings a wider audience to appreciate the world so many of us have already come to love, the better.

Also, word on the street is that Sapkowski and CD Projekt Red have kissed and made up, so we’ll call that our story book happy ending. And if the show was in any way a part of that, all the more reason to love it.

Live. Love. Accept change. All rather than being an obstinate butthole about it like I was.

Hasta, y’all.

RE: 5 Big Reasons Employers Should Hire Gamers (and other Awesome Points)

Hey all, happy Thursday. [For those that notice, this is a re-post. I’m caught up working on some pretty exciting stuff I hope to have news about soon AND I liked this lil’ list. So, in case you missed it, check it out. 🙂 ]

No fancy intro. Here goes. Get ready for a loosely-structured, mostly ranting sort-of-essay.

The Five Big Reasons Employers Should Hire Gamers (and other Awesome Points)

  1. Problem-Solving Nature
    Boiled down to its basics, employers want someone who can problem-solve; and, at its barest, that’s all games really offer (and fun doing it, duh). Being a gamer means understanding the problem you’re presented with and all its parameters – or even sometimes working with incomplete information and making the most of that. This is going to be a hilariously extreme example, but I once heard a nugget of wisdom that went something like this: “You can learn how to perform open-heart surgery in two weeks, but surgeons go to school for years to learn how to handle all the things that can go wrong.” Does…does that make sense, what I’m trying to say? When starting a new job, you’re trained how to perform a task or serve a particular function – and that’s robotic. But having the baseline to foresee, anticipate, and correct aberrations where they arise (ie problem-solving skills), is just as necessary. Whether that’s exploring a ghostly mansion, outmaneuvering enemy troops on an alien planet, or doing your day job, absolutely every angle involves observing an obstacle and calculating a way of overcoming it – which is the heart of gaming in a nutshell.
  2. Knack for Optimization
    Employers want optimization. Whether that means someone who can manage their time really, really efficiently, or someone who can enter a situation with fresh eyes and suggest an improvement others haven’t seen. How does gaming relate to this? Have you ever heard of “Power Gaming” or “Min-Maxing?”
    The entire point for some gamers is to take what they have, view the systems they’re told to operate within, and get the absolute, objectively best result that they can. That can mean working with the bare minimum to greatest effect (like a lvl 1 Pyromancer speed run of Dark Souls) or obtaining the objectively best sword/gun/armor/meta deck in the business (like in just about any JRPG that’s ever existed).
    You may have even heard some gamers in your own circle talk relentlessly about trying to “break the game” (lookin’ at you, Bryce). For the uninitiated, while that may sound like a bad thing or something harmful, what it translates to is “trying to become so overwhelmingly good at a particular thing that you reach as close to 100% efficiency as is humanly (or, in my cousin’s case, inhumanly) possible. This usually, in gaming terms, refers to a character’s Strength stat or skill in Stealth being so goddamned high that they can use that and that alone to achieve anything; but it can absolutely also refer to the way your work space is organized, your priorities are stacked for the day, the way your orders are processed, or the roles those in your team play out.
  3. Familiarity with Flow State
    Sometimes the word “gamer” conjures an image of an either lackadasical kid in a beanbag chair with a glazed expression or sometimes a zealous young woman with a headset tuned into a fast-paced and loud FPS (“first person shooter”, for the laymen) like DOOM. When imagined this way, a Suit-n’-Tie might wonder, “What good could that person be for what I need?” To them, I would offer two words: flow state.
    Also known as “being in the zone,” “zoned in,” or “getting tunnel-vision,” operating in flow state is a particular state of mind I’m sure we’ve all experienced at some point or another in our lives. In it, you’re hyper aware, extraordinarily sharp and focused, make moves with dedicated efficiency, and even experience time differently.
    While it’s common enough with fast-paced video games, it’s not like it’s exclusive to that medium. I suck at it, but apparently it’s a common occurrence among chess players – being four, five steps ahead of your opponent (baker’s dozen if you’re playing against me), carrying contingencies, routes, and back-up plans in your noggin. Same thing goes for playing card games of all varieties. So of course it applies to the work place just as easily, and that makes for an incredibly handy state of mind to be well-practiced in, as many gamers are.
  4. “I just need this done.”
    Not all jobs are fun. In fact, if you listen to complaints around the watering hole or to your friends after they’re shift lets out, it’s not uncommon for people to complain about their jobs being boring or simple. I’m not disparaging shit, by the way, but be it flipping burgers, counting inventory, inspecting the same incoming products all day, or janitorial duties (all venerable trades), there’s yet another gaming mindset that ensures a dedicated performance…
    Have you ever heard of “grinding”…?
    Whether it’s defeating 500 of the same enemy type in a given region, saving the same generic peasant from the same generic wolves 100 times to become a legend, or collecting random bits and baubles of bullshit, it’s been a stable pillar of video games few would dispute. It’s pretty damn common in big RPG’s, World of Warcraft probably being the most notorious. “I need ten goat horns!” cries the farmer. “Come, bring me twenty bundles of molleybarrow weed!” shouts the alchemist. “Ah, the sword is yours, if you simply bring me thirty northern white rabbit anuses,” barters the eccentric merchant.
    The point simply being: menial, repetitive tasks done efficiently is just as within a gamer’s wheelhouse as everything else discussed so far.
  5. Crossover Skills
    This one is probably the least apparent, but the most important, and that’s the surprising infrastructure of crossover skills that video games can help develop. Best explained by example, I found that in my last job, XCOM 2 had weirdly prepared me rather well for what my job entailed. In brief, I was responsible for keeping a room stocked with necessary materials for the manufacturing process of the facility – making sure not to run out of particular substances, but also not to overstock as we didn’t have the space and that would result in a jam (essentially).
    For those not familiar, the XCOM games are centered around managing a para-military base tasked with fending off an extraterrestrial menace. This includes the well-being, training, equipment of a roster of soldiers, the layout of the base’s facilities, power consumption, queue of projects, so on and so forth, all while battling a computer-controlled alien force that wants to kill you and everything you stand for.
    It sounds a little funny, but the skills of resource and inventory management, logistics analysis, anticipation of needs, risk balancing, and orchestrating teammate synergy were all surprisingly appropriate skills developed by a video game and applied in a real world occupation.

And there you have it, a loosely-structured, mostly-ranting list of 5 Big-Ass Reasons for Employers to Hire Gamers. But one more point before we go and I do the whole “See ya Thursday!” thing: the ‘games as art’ argument.
It doesn’t really hold a place in the list of reasons games apply to work place efficiency, but it holds a place in my heart, as it should all of yours. Once upon a time, video games might have been all shoot-’em-up’s, Pong, and simple sports simulators, but nowadays the industry is transforming more and more into a place for pieces of interactive fiction with a driving focus and emphasis on the art of storytelling.
We still call them “games,” and they are as many include a failure state (Game Over screens and such), but to see works like Horizon Zero Dawn, The Last Guardian, Detroit: Become Human, The Witcher 3: The Wild Hunt, or the Last of Us and not see the creative beauty, energy, and genius that goes into those creations, then YOU CAN GO FU-
….

Sorry, that was going to be more aggressive that we really need here.
In a more measured sense, if we can take the traditional, romantic sentimentality we hold for curling up with a book on a rainy day and getting lost in the world between the pages and realize that other mediums hold the same capacity for imagination, empathy, and engagement…well, shit, I think the world would be better for it. Imagination’s part of the human experience, and one of the most beautiful privileges we enjoy as people. Why would you let a simple stigma close that door?

Anyway, yeah. Ciao for now, catch ya Tuesday.

5 Big Reasons Employers Should Hire Gamers (and other Awesome Points)

Hey all, happy Tuesday.

No fancy intro. Here goes. Get ready for a loosely-structured, mostly ranting sort-of-essay.

The Five Big Reasons Employers Should Hire Gamers (and other Awesome Points)

  1. Problem-Solving Nature
    Boiled down to its basics, employers want someone who can problem-solve; and, at its barest, that’s all games really offer (and fun doing it, duh). Being a gamer means understanding the problem you’re presented with and all its parameters – or even sometimes working with incomplete information and making the most of that. This is going to be a hilariously extreme example, but I once heard a nugget of wisdom that went something like this: “You can learn how to perform open-heart surgery in two weeks, but surgeons go to school for years to learn how to handle all the things that can go wrong.” Does…does that make sense, what I’m trying to say? When starting a new job, you’re trained how to perform a task or serve a particular function – and that’s robotic. But having the baseline to foresee, anticipate, and correct aberrations where they arise (ie problem-solving skills), is just as necessary. Whether that’s exploring a ghostly mansion, outmaneuvering enemy troops on an alien planet, or doing your day job, absolutely every angle involves observing an obstacle and calculating a way of overcoming it – which is the heart of gaming in a nutshell.
  2. Knack for Optimization
    Employers want optimization. Whether that means someone who can manage their time really, really efficiently, or someone who can enter a situation with fresh eyes and suggest an improvement others haven’t seen. How does gaming relate to this? Have you ever heard of “Power Gaming” or “Min-Maxing?”
    The entire point for some gamers is to take what they have, view the systems they’re told to operate within, and get the absolute, objectively best result that they can. That can mean working with the bare minimum to greatest effect (like a lvl 1 Pyromancer speed run of Dark Souls) or obtaining the objectively best sword/gun/armor/meta deck in the business (like in just about any JRPG that’s ever existed).
    You may have even heard some gamers in your own circle talk relentlessly about trying to “break the game” (lookin’ at you, Bryce). For the uninitiated, while that may sound like a bad thing or something harmful, what it translates to is “trying to become so overwhelmingly good at a particular thing that you reach as close to 100% efficiency as is humanly (or, in my cousin’s case, inhumanly) possible. This usually, in gaming terms, refers to a character’s Strength stat or skill in Stealth being so goddamned high that they can use that and that alone to achieve anything; but it can absolutely also refer to the way your work space is organized, your priorities are stacked for the day, the way your orders are processed, or the roles those in your team play out.
  3. Familiarity with Flow State
    Sometimes the word “gamer” conjures an image of an either lackadasical kid in a beanbag chair with a glazed expression or sometimes a zealous young woman with a headset tuned into a fast-paced and loud FPS (“first person shooter”, for the laymen) like DOOM. When imagined this way, a Suit-n’-Tie might wonder, “What good could that person be for what I need?” To them, I would offer two words: flow state.
    Also known as “being in the zone,” “zoned in,” or “getting tunnel-vision,” operating in flow state is a particular state of mind I’m sure we’ve all experienced at some point or another in our lives. In it, you’re hyper aware, extraordinarily sharp and focused, make moves with dedicated efficiency, and even experience time differently.
    While it’s common enough with fast-paced video games, it’s not like it’s exclusive to that medium. I suck at it, but apparently it’s a common occurrence among chess players – being four, five steps ahead of your opponent (baker’s dozen if you’re playing against me), carrying contingencies, routes, and back-up plans in your noggin. Same thing goes for playing card games of all varieties. So of course it applies to the work place just as easily, and that makes for an incredibly handy state of mind to be well-practiced in, as many gamers are.
  4. “I just need this done.”
    Not all jobs are fun. In fact, if you listen to complaints around the watering hole or to your friends after they’re shift lets out, it’s not uncommon for people to complain about their jobs being boring or simple. I’m not disparaging shit, by the way, but be it flipping burgers, counting inventory, inspecting the same incoming products all day, or janitorial duties (all venerable trades), there’s yet another gaming mindset that ensures a dedicated performance…
    Have you ever heard of “grinding”…?
    Whether it’s defeating 500 of the same enemy type in a given region, saving the same generic peasant from the same generic wolves 100 times to become a legend, or collecting random bits and baubles of bullshit, it’s been a stable pillar of video games few would dispute. It’s pretty damn common in big RPG’s, World of Warcraft probably being the most notorious. “I need ten goat horns!” cries the farmer. “Come, bring me twenty bundles of molleybarrow weed!” shouts the alchemist. “Ah, the sword is yours, if you simply bring me thirty northern white rabbit anuses,” barters the eccentric merchant.
    The point simply being: menial, repetitive tasks done efficiently is just as within a gamer’s wheelhouse as everything else discussed so far.
  5. Crossover Skills
    This one is probably the least apparent, but the most important, and that’s the surprising infrastructure of crossover skills that video games can help develop. Best explained by example, I found that in my last job, XCOM 2 had weirdly prepared me rather well for what my job entailed. In brief, I was responsible for keeping a room stocked with necessary materials for the manufacturing process of the facility – making sure not to run out of particular substances, but also not to overstock as we didn’t have the space and that would result in a jam (essentially).
    For those not familiar, the XCOM games are centered around managing a para-military base tasked with fending off an extraterrestrial menace. This includes the well-being, training, equipment of a roster of soldiers, the layout of the base’s facilities, power consumption, queue of projects, so on and so forth, all while battling a computer-controlled alien force that wants to kill you and everything you stand for.
    It sounds a little funny, but the skills of resource and inventory management, logistics analysis, anticipation of needs, risk balancing, and orchestrating teammate synergy were all surprisingly appropriate skills developed by a video game and applied in a real world occupation.

And there you have it, a loosely-structured, mostly-ranting list of 5 Big-Ass Reasons for Employers to Hire Gamers. But one more point before we go and I do the whole “See ya Thursday!” thing: the ‘games as art’ argument.
It doesn’t really hold a place in the list of reasons games apply to work place efficiency, but it holds a place in my heart, as it should all of yours. Once upon a time, video games might have been all shoot-’em-up’s, Pong, and simple sports simulators, but nowadays the industry is transforming more and more into a place for pieces of interactive fiction with a driving focus and emphasis on the art of storytelling.
We still call them “games,” and they are as many include a failure state (Game Over screens and such), but to see works like Horizon Zero Dawn, The Last Guardian, Detroit: Become Human, The Witcher 3: The Wild Hunt, or the Last of Us and not see the creative beauty, energy, and genius that goes into those creations, then YOU CAN GO FUCK YOURSE-
….

Sorry, that was going to be more aggressive that we really need here.
In a more measured sense, if we can take the traditional, romantic sentimentality we hold for curling up with a book on a rainy day and getting lost in the world between the pages and realize that other mediums hold the same capacity for imagination, empathy, and engagement…well, shit, I think the world would be better for it. Imagination’s part of the human experience, and one of the most beautiful privileges we enjoy as people. Why would you let a simple stigma close that door?

Anyway, yeah. Ciao for now, catch ya Thursday.