You are a Human Being

And isn’t that awesome? That should be awesome, and it is. You get to pilot a vehicle made of muscle and sinew and bone and skin, and use that biological mech-suit to walk around a gigantic ball of rock in an infinite plane of space. You get to use it to see trees and clouds and mountains and ocean waves. You can use it to listen to the whistling wind, barking squirrels, crunching leaves, and singing birds. You get to take big, deep breaths with it and smell cold morning air, salty sea breeze, autumn spices. You can bite through the tart skin of a plum to the sweet fruit underneath, chow down on fresh baked bread, hot cooked fish, or the spice of a pepper.

But probably best of all, with this awesome body, you can feel things. You can brush your hand over down grass, knead your fingers into fur, feel the warmth of sunshine against your cheek, or someone else’s skin against your own. You can feel the bubbly cauldron in your stomach that’s giddy joy, or the furnace that’s drive or rage. You can feel the warm knot of togetherness with a loved one, and the unbearable, chewing-on-tin-foil sensation of loss when they’re gone. You can feel disappointment, and triumph. Be wrapped up in a memory so warm, or lost in a regret so cold. You get to feel foolish at a mistake, or proud at an accomplishment.

On top of all that, you’re part of a big group of other humans. We’re kind and creative. Smart, talented, generous, caring, full of ingenuity, and also kind of dumb, sort of dicks sometimes, scared, scary, and selfish. Some of us have titles and positions, egos and attitudes, biases and histories. You don’t have to go out of your way to meet someone that reminds you of yourself in some way, or in a position you’ve been in, or could be, if the circumstances were right.

Someone made a dumb decision or mistake? Remember a time you did. Someone’s being pissy in traffic? There has to be a time you’ve wanted to be. Seeing someone being judgemental (especially online – like, damn)? We’ve all let our ego take the wheel a time or two.

I’ll be honest, I don’t know where I’m going with this other than to try and impress that we’re people, and there’s such a privilege in that. We have problems, imbalance, fucked up situations daily, sickness, scarcity, reasons to be scared, pissed, jealous, or otherwise. But there are so many more reasons to laugh, do a little jig, hug someone, let loose, be grateful, sing even if you positively suck at it, or wear those comfortable pants even if your girlfriend says they clash with your shirt or whatever.

We have bodies. Art. Music. Food. Friends. Homes. Jokes. Cars. Sushi. Movies. Bonfires. Crayons. Flowers. Photography. Dancing. Booze. Secondhand puzzles that still somehow have all 500 pieces. That last bit of milk that’s just enough for that bowl of cereal. Serendipitous moments where a song comes on the radio and it’s your fucking anthem. A colorful history that’s awesome, terrible, miraculous, disgusting, and just as varied as people are, probably have always been, and will likely always be. We’re not perfect, but that’s cool. Sometimes we’re stronger than we think we are, and other times we need the help of others – and that’s the awesome thing: help is always there, even if it doesn’t look like it. Ask, reach out, go looking, or keep trying until it gets there.

I’m going to start the next sentence in a certain way, and I want you to know that it’s on purpose to emphasize its importance…

Bruh…the next time you feel like crying, no matter how horrible or however little the reason is, enjoy it.

Anyway, I think what started all this was my fervent holding that Thanksgiving is an viciously underappreciated holiday that gets skipped over for Christmas while the body of Halloween hasn’t even cooled yet. So this is my little rebellion. Everyone starts as a baby and gets their own story, cherish your own and cut others some slack. “What is the meaning of life?” is an overrated question because it doesn’t inheirantly have one, so you get to decide. And never say you’re bored when there’s so much to think about, try, and appreciate.

Or…I learned all this from the ghost of an ancient wise man and had to spend last week learning ancient Greek or whatever, so that’s why I didn’t post Thursday. Whichever you want to believe. The world’s your oyster.

Alright, that’s enough. Take it easy, everybody. Catch you Tuesday. Ciao.

A Moment of Rambling Reflection…and then some Nonsense (feat. Ron Perlman)

Happy Thursday, everyone! What’s good? What’s new?

I’ve managed to make it a little more than a year since leaving my full-time job. Would likely have been longer, but life never goes as planned and that’s alright. But over the past twelve months, I was able to sell two whole stories, start this lovable pet project, treat my better half to a memorable anniversary, and handle (mostly) the maelstrom that was my mother’s sickness – got her house sold and she moves in a few weeks.

So, while certainly different from the Hakuna Matata, coffee house Bohemia I’d imagined, it’s been several times more rewarding; especially when I think of where things might be if they happened after my year was up. It is funny to think, though, that after 163 submissions to date, two have landed (of course not counting those which are still pending; full of my hopes, dreams, and sweet kisses). But from what I’ve been told, that’s a more common story than one might think. One might think, as I have, rightly so, I’d imagine, that if you attempted something 163 times and only succeeded twice – swung at bat, shot a basketball, threw a pass, baked a pie – you pretty objectively suck at baseball, basketball, football, baking, whatever. But that’s just…not quite the case with writing. In fact, two hits inside those first hundred attempts is a deceptively fast start; especially when done independently, outside of any organizations, clubs, or associations.
It…can be hard to keep that in view, however.
In the same way, in the day and age of Instagram or Twitter followers only ever mattering when counting by the million, every time I punch a key (like right now), I imagine the sizable crowd of 40 brave souls that clicked the Follow button on this humble blog out in my front yard.
I’ll bring the sappiness to an end by saying that you guys make me feel like a king.

So thank you for listening to a poor sap ramble and spin stories about made up things.

So…the other night, I had a dream that Ron Perlman beat up my problems for me.

It was great. Not like I just went around town pointing at things I didn’t like and The Ron would strafe over and hit it with a straight right. We were in a Coliseum like the Roman times, dressed in modern day attired and without weapons. The gates lifted and out walked these monsters, all shadowy and black, but with labels in white lettering on their chests.

One, a hulking minotaur-looking thing with wriggly squid arms, runs up and tries to th’wack me. It’s labeled ‘Credit-Card-Debt,’ and Ron Perlman dives out of nowhere and plants his boots on its cheek, putting it in the dirt. Next up comes ‘Phone-Calls-from-the-Hospital,’ and it resembles a sumo wrestler with a jackal’s head. It charges, but doesn’t get very far before The Ron gives it a step-in elbow followed by an uppercut that puts it in the stands. “Ron! Help!” I shout, as ‘Check-Engine-Light-that’s-been-on-Forever’ grabs me around the neck. In a flash, Ron Perlman is by my side and he flying-armbar’s the sonuvabitch.

Soon, after dozens more heel hooks, tornado kicks, and left crosses, the army of shadowy demons lie defeated, squirming, and for some reason steaming in the dust of the arena. Then The Ron and I do a freeze-frame high five sweet custom handshake and I rouse to consciousness.

The point is, life will get tough if you live it, and that’s the point. If there’s something you want to do or need to do (sometimes they’re the same thing), then do it. You’ll have to persevere, stick with it, and endure, even if it doesn’t always seem promising. But stick with it long enough, there’s a success story in it somewhere.

Find your Subconscious Ron Perlman.

Did You Know Flooring is Hard?

(If the title didn’t give it away, I’m redoing the floors in my mom’s house today! Turns out, it’s difficult and labor-intensive as shit. So just know that while you’re soaking up these sweet, sweet words, I’m likely covered in dust and choking on asbestos. But we’re doing a re-post because I love y’all. I love y’all AND actually like what this post had to say, so, in case you missed it…)

Where Does Personality Come From? / Who Are You?

Hey! Happy Tues…day…every…

Is today Tuesday…?

F*ck it, sure. Happy Tuesday, everyone!

If you can’t tell, ye olde headspace is a bit frazzled this fine Tues- weekday. So, the way I figure it, it’s the perfect time for a (Oh, yeah, and I didn’t have anything prepared for today because of work on the house. Anyway!) healthy freestyle rant essay!

I’m still pretty hung up on the topics in last week’s post, so I’m just gonna wax pseudo-philosophical and armchair Bro-Brain it up with some questions I had when I was eight. Sound good? Sweet.

I remember sitting in Mrs. Thompson’s third grade class room staring at a cow brain in a jar (for real, I was stoked when she said we were getting one) and the thought crossed my mind: “Where do our personalities come from?” You could probably see the pretty straightforward line of thinkin here, yeah? Our brains hold most of our thinky-stuff – memories, facts, jokes, emotions, lies we told our parents so we wouldn’t get in trouble – and so if that cow’s brain was in that jar, looking exactly as you’d expect from cartoons and old timey movies, then am I looking at that cow’s personality, too?

Like, obviously not the cow’s personality being expressed (uless that cow was lazy and really liked to swim but go nowhere), but looking at the vessel for its…well, its everything. And then I turned the question inward: “Where does personality come from?”

Now, clearly, this is a deep-as-fuck kind of question, and we could spend an actual book here (like the many that already populate the shelves of Barnes and Nobles nationwide) if we wanted to. But I gots shit to do and can’t mentally spelunk that deeply with what time I’ve got. But, I remember the timeline of that thought process as I’ve grown went roughly like this…

Personalities are held in the brain. Well, I mean, they are…aren’t they? But…is it…well, is it a thing that can be…held? That can be contained in that squishy little sponge of gray matter? And why are some people funny, others are serious, and why do I like Gundam figures, but not tomatoes (so on and so forth)? And if you had twins that were born at the exact same time, to the exact same parents, and lived in the exact same house, going to the exact same places, and knowing the exact same people…how and why would they ever be different?

Clearly, this is the point where you shoehorn in the age-old “Nature vs Nurture” debate, right? I think I’ve come to the conclusion that that question is entirely just a thought experiment or thought provocateur (if we’re feeling fancy) than an actual question. Because, and yeah, opinions will differ on this I guess, but, it’s obviously a mix of both. I guess the point of the question is just to determine where you personally place your line as to the ratio.

Because, yeah, Nature definitely has its part, undoubtedly. Some people just straight up have certain predalictions and preferences, personality traits and characteristics. But you don’t just go through life, having experiences and encounters without ever changing and altering on some scale (Enter: the debate over Dany’s decisions in the GoT finale – bring it, nerds! This is a hill I will die on. She had every reason IN THE WORLD TO- nevermind. Another time. Maybe. Or not. I don’t know. Anyway…).

But then, went my twelve-year-old brainy brainy after watching Fight Club, who are you? Or, who am I?

“You are not your job.” – Totally. Your job is just what you do, it’s how you contribute to the tribe. And that might change any number of times for any number of reasons.

“You are not your bank account.” – Well shit, I would hope not. Because that’s never been mighty impressive. But still, yeah, of course. This one’s silly.

But then, expand it a little…”You are not your name.” – Hey, Robert, Wallace, Sarah, etc! These things are just… the sounds we make or the squiggles we draw to express who we mean or who we’re addressing. But there are a million John’s, Tessa’s, Fred’s, and Abigail’s. It’s just…a label. It’s handy, you can like yours (I like mine), but it isn’t you.

During a religious studies course from years ago, I remember my professor mentioned how Plato felt about just existing in a body (and if I’m wrong, blame either my memory or Mr. Thompson – I know, another “Thompson”). Apparently, he likened it to a cage. A cage you, the mind, were just occupying until it died. A cage that could and would occasionally break down. And that got me thinking: “Yeah, you can’t be your body, either. If you break your arm, for example, it’s not like you lose part of you. Even if you’re an athlete and that means you can’t play your sport anymore, you aren’t any different, just your capability.”

That’s where Identity enters the mix. “Who am I?” Not “what,” or “how,” or any other of the five question types. “Who” in a way that isn’t answered with your name, or your job, or your sex, or your relationship to family members. Your personality. Who. Are. You?

Maybe if playing football is part of your identity, or you’re the “tennis guy”, and you suddenly sustain an injury that keeps you from doing that, then yeah, you lose that part of yourself. (For example, I used to do parkour but after a few injuries and “life thangs” eventually stopped. And it was weird, because to a fair number of people, I was “the parkour guy” or the “dude that can flip,” and when that was gone, there was an adjustment period, I won’t lie.) So, you lose that part of yourself, kind of…

But…do you really?

No.

Like, yes. But no.

See what I mean?

Anyway, the closest thing I’ve come to that’s an acceptable “answer” (in quotes because, ah, well you get it by now), are best illustrated by the two following sources:

Assassin’s Creed: Revelations
I mean, spoilers if you have any interest in the game and haven’t ever played it, but that’s about all the warning I’m gonna give for an eight year old video game in an overdone seri- anyway!
At the end of the game, Number 16 (I think was his ID) has this big heart-to-heart with Desmond, and, with arms outstretched and his face to the sky, he drops the line, “What are we but memories? Huh!? The stories we tell ourselves!”
Think on that shit…

Set it? Cool.
If you’ve been with me since the beginning, you might remember the short I put up with the same name. And I always liked it, and it’s stuck with me, because there’s something about it that resonates. It checks a lot of boxes. “You are not your job.” Check. “You are not your bank account.” Check. “You are not your name.” Check.
We’re just…that. We are our life’s story. What’s the one thing you leave behind after you die? Your legacy. Your memory. People’s memory of what you did or how you impacted them or others. You are the things you do, the places you go, the stories you tell, the people you take care of, the hand you hold out to help, etc etc.

Some Philosopher’s Playlist I Listened To That One Time Yeah, I get it, less of a catchy title. We could always call it, “Some Philosopher’s Playlist I Listened To That One Time: Reloaded” or something, but anyway…
In it, and I think I’m going to butcher the quote since I’m just spit-ballin’ here, some unnamed older gentleman says something like the following:

We all go through up’s and down’s. And once, when I was on one of those down’s, I kept having a thought. It was the same, persistent thought. ‘Why does this always happen to me?’ And when I realized that I had that thought before, something occurred to me. I am not the thought. This thought is not me. And I wondered, how many thoughts, and how many people everywhere each day, have thoughts like this, thoughts that are not them? And it occurred to me… I am not the thought, I am the awareness.”

Okay, if I had you take a moment to let the first one sink in… Absorb that. “I am not the thought, I am the awareness.” Speaking of parkour (from earlier), one of my coaches, Brett, made a deceptively insightful comment one day that I overheard: “You know, you can’t control your mood, but you can control your attitude.”
Now, marry the two thoughts. You’re not the thought, you are the awareness. You are the consciousness, the phenomenal, inchoate, ethereal experience behind your eyes, behind your thoughts. Your thoughts aren’t you, they occur to you. Your mood/emotions aren’t you, they influence you – you, the one behind them.

So, I don’t know, in conclusion…take the above and just…mill on it. Like Izzy from Gray’s Anatomy once said: “My mom always said, ‘Trust the man who claims to seek the truth, but doubt the man who claims to have found it.’”
And I need to maintain my credibility ’round here.

Anyway, thanks for brain-wrestling with me.

Catch you Thursday.

Ciao.

Who Are You? / Where Does Personality Come From?

Hey! Happy Tues…day…every…

Is today Tuesday…?

F*ck it, sure. Happy Tuesday, everyone!

If you can’t tell, ye olde headspace is a bit frazzled this fine Tues- weekday. So, the way I figure it, it’s the perfect time for a (Oh, yeah, and I didn’t have anything prepared for today because of work on the house. Anyway!) healthy freestyle rant essay!

I’m still pretty hung up on the topics in last week’s post, so I’m just gonna wax pseudo-philosophical and armchair Bro-Brain it up with some questions I had when I was eight. Sound good? Sweet.

I remember sitting in Mrs. Thompson’s third grade class room staring at a cow brain in a jar (for real, I was stoked when she said we were getting one) and the thought crossed my mind: “Where do our personalities come from?” You could probably see the pretty straightforward line of thinkin here, yeah? Our brains hold most of our thinky-stuff – memories, facts, jokes, emotions, lies we told our parents so we wouldn’t get in trouble – and so if that cow’s brain was in that jar, looking exactly as you’d expect from cartoons and old timey movies, then am I looking at that cow’s personality, too?

Like, obviously not the cow’s personality being expressed (uless that cow was lazy and really liked to swim but go nowhere), but looking at the vessel for its…well, its everything. And then I turned the question inward: “Where does personality come from?”

Now, clearly, this is a deep-as-fuck kind of question, and we could spend an actual book here (like the many that already populate the shelves of Barnes and Nobles nationwide) if we wanted to. But I gots shit to do and can’t mentally spelunk that deeply with what time I’ve got. But, I remember the timeline of that thought process as I’ve grown went roughly like this…

Personalities are held in the brain. Well, I mean, they are…aren’t they? But…is it…well, is it a thing that can be…held? That can be contained in that squishy little sponge of gray matter? And why are some people funny, others are serious, and why do I like Gundam figures, but not tomatoes (so on and so forth)? And if you had twins that were born at the exact same time, to the exact same parents, and lived in the exact same house, going to the exact same places, and knowing the exact same people…how and why would they ever be different?

Clearly, this is the point where you shoehorn in the age-old “Nature vs Nurture” debate, right? I think I’ve come to the conclusion that that question is entirely just a thought experiment or thought provocateur (if we’re feeling fancy) than an actual question. Because, and yeah, opinions will differ on this I guess, but, it’s obviously a mix of both. I guess the point of the question is just to determine where you personally place your line as to the ratio.

Because, yeah, Nature definitely has its part, undoubtedly. Some people just straight up have certain predalictions and preferences, personality traits and characteristics. But you don’t just go through life, having experiences and encounters without ever changing and altering on some scale (Enter: the debate over Dany’s decisions in the GoT finale – bring it, nerds! This is a hill I will die on. She had every reason IN THE WORLD TO- nevermind. Another time. Maybe. Or not. I don’t know. Anyway…).

But then, went my twelve-year-old brainy brainy after watching Fight Club, who are you? Or, who am I?

“You are not your job.” – Totally. Your job is just what you do, it’s how you contribute to the tribe. And that might change any number of times for any number of reasons.

“You are not your bank account.” – Well shit, I would hope not. Because that’s never been mighty impressive. But still, yeah, of course. This one’s silly.

But then, expand it a little…”You are not your name.” – Hey, Robert, Wallace, Sarah, etc! These things are just… the sounds we make or the squiggles we draw to express who we mean or who we’re addressing. But there are a million John’s, Tessa’s, Fred’s, and Abigail’s. It’s just…a label. It’s handy, you can like yours (I like mine), but it isn’t you.

During a religious studies course from years ago, I remember my professor mentioned how Plato felt about just existing in a body (and if I’m wrong, blame either my memory or Mr. Thompson – I know, another “Thompson”). Apparently, he likened it to a cage. A cage you, the mind, were just occupying until it died. A cage that could and would occasionally break down. And that got me thinking: “Yeah, you can’t be your body, either. If you break your arm, for example, it’s not like you lose part of you. Even if you’re an athlete and that means you can’t play your sport anymore, you aren’t any different, just your capability.”

That’s where Identity enters the mix. “Who am I?” Not “what,” or “how,” or any other of the five question types. “Who” in a way that isn’t answered with your name, or your job, or your sex, or your relationship to family members. Your personality. Who. Are. You?

Maybe if playing football is part of your identity, or you’re the “tennis guy”, and you suddenly sustain an injury that keeps you from doing that, then yeah, you lose that part of yourself. (For example, I used to do parkour but after a few injuries and “life thangs” eventually stopped. And it was weird, because to a fair number of people, I was “the parkour guy” or the “dude that can flip,” and when that was gone, there was an adjustment period, I won’t lie.) So, you lose that part of yourself, kind of…

But…do you really?

No.

Like, yes. But no.

See what I mean?

Anyway, the closest thing I’ve come to that’s an acceptable “answer” (in quotes because, ah, well you get it by now), are best illustrated by the two following sources:

Assassin’s Creed: Revelations
I mean, spoilers if you have any interest in the game and haven’t ever played it, but that’s about all the warning I’m gonna give for an eight year old video game in an overdone seri- anyway!
At the end of the game, Number 16 (I think was his ID) has this big heart-to-heart with Desmond, and, with arms outstretched and his face to the sky, he drops the line, “What are we but memories? Huh!? The stories we tell ourselves!”
Think on that shit…

Set it? Cool.
If you’ve been with me since the beginning, you might remember the short I put up with the same name. And I always liked it, and it’s stuck with me, because there’s something about it that resonates. It checks a lot of boxes. “You are not your job.” Check. “You are not your bank account.” Check. “You are not your name.” Check.
We’re just…that. We are our life’s story. What’s the one thing you leave behind after you die? Your legacy. Your memory. People’s memory of what you did or how you impacted them or others. You are the things you do, the places you go, the stories you tell, the people you take care of, the hand you hold out to help, etc etc.

Some Philosopher’s Playlist I Listened To That One Time Yeah, I get it, less of a catchy title. We could always call it, “Some Philosopher’s Playlist I Listened To That One Time: Reloaded” or something, but anyway…
In it, and I think I’m going to butcher the quote since I’m just spit-ballin’ here, some unnamed older gentleman says something like the following:

We all go through up’s and down’s. And once, when I was on one of those down’s, I kept having a thought. It was the same, persistent thought. ‘Why does this always happen to me?’ And when I realized that I had that thought before, something occurred to me. I am not the thought. This thought is not me. And I wondered, how many thoughts, and how many people everywhere each day, have thoughts like this, thoughts that are not them? And it occurred to me… I am not the thought, I am the awareness.”

Okay, if I had you take a moment to let the first one sink in… Absorb that. “I am not the thought, I am the awareness.” Speaking of parkour (from earlier), one of my coaches, Brett, made a deceptively insightful comment one day that I overheard: “You know, you can’t control your mood, but you can control your attitude.”
Now, marry the two thoughts. You’re not the thought, you are the awareness. You are the consciousness, the phenomenal, inchoate, ethereal experience behind your eyes, behind your thoughts. Your thoughts aren’t you, they occur to you. Your mood/emotions aren’t you, they influence you – you, the one behind them.

So, I don’t know, in conclusion…take the above and just…mill on it. Like Izzy from Gray’s Anatomy once said: “My mom always said, ‘Trust the man who claims to seek the truth, but doubt the man who claims to have found it.’”
And I need to maintain my credibility ’round here.

Anyway, thanks for brain-wrestling with me.

Catch you Thursday.

Ciao.

RE: 5 Big Reasons Employers Should Hire Gamers (and other Awesome Points)

Hey all, happy Thursday. [For those that notice, this is a re-post. I’m caught up working on some pretty exciting stuff I hope to have news about soon AND I liked this lil’ list. So, in case you missed it, check it out. 🙂 ]

No fancy intro. Here goes. Get ready for a loosely-structured, mostly ranting sort-of-essay.

The Five Big Reasons Employers Should Hire Gamers (and other Awesome Points)

  1. Problem-Solving Nature
    Boiled down to its basics, employers want someone who can problem-solve; and, at its barest, that’s all games really offer (and fun doing it, duh). Being a gamer means understanding the problem you’re presented with and all its parameters – or even sometimes working with incomplete information and making the most of that. This is going to be a hilariously extreme example, but I once heard a nugget of wisdom that went something like this: “You can learn how to perform open-heart surgery in two weeks, but surgeons go to school for years to learn how to handle all the things that can go wrong.” Does…does that make sense, what I’m trying to say? When starting a new job, you’re trained how to perform a task or serve a particular function – and that’s robotic. But having the baseline to foresee, anticipate, and correct aberrations where they arise (ie problem-solving skills), is just as necessary. Whether that’s exploring a ghostly mansion, outmaneuvering enemy troops on an alien planet, or doing your day job, absolutely every angle involves observing an obstacle and calculating a way of overcoming it – which is the heart of gaming in a nutshell.
  2. Knack for Optimization
    Employers want optimization. Whether that means someone who can manage their time really, really efficiently, or someone who can enter a situation with fresh eyes and suggest an improvement others haven’t seen. How does gaming relate to this? Have you ever heard of “Power Gaming” or “Min-Maxing?”
    The entire point for some gamers is to take what they have, view the systems they’re told to operate within, and get the absolute, objectively best result that they can. That can mean working with the bare minimum to greatest effect (like a lvl 1 Pyromancer speed run of Dark Souls) or obtaining the objectively best sword/gun/armor/meta deck in the business (like in just about any JRPG that’s ever existed).
    You may have even heard some gamers in your own circle talk relentlessly about trying to “break the game” (lookin’ at you, Bryce). For the uninitiated, while that may sound like a bad thing or something harmful, what it translates to is “trying to become so overwhelmingly good at a particular thing that you reach as close to 100% efficiency as is humanly (or, in my cousin’s case, inhumanly) possible. This usually, in gaming terms, refers to a character’s Strength stat or skill in Stealth being so goddamned high that they can use that and that alone to achieve anything; but it can absolutely also refer to the way your work space is organized, your priorities are stacked for the day, the way your orders are processed, or the roles those in your team play out.
  3. Familiarity with Flow State
    Sometimes the word “gamer” conjures an image of an either lackadasical kid in a beanbag chair with a glazed expression or sometimes a zealous young woman with a headset tuned into a fast-paced and loud FPS (“first person shooter”, for the laymen) like DOOM. When imagined this way, a Suit-n’-Tie might wonder, “What good could that person be for what I need?” To them, I would offer two words: flow state.
    Also known as “being in the zone,” “zoned in,” or “getting tunnel-vision,” operating in flow state is a particular state of mind I’m sure we’ve all experienced at some point or another in our lives. In it, you’re hyper aware, extraordinarily sharp and focused, make moves with dedicated efficiency, and even experience time differently.
    While it’s common enough with fast-paced video games, it’s not like it’s exclusive to that medium. I suck at it, but apparently it’s a common occurrence among chess players – being four, five steps ahead of your opponent (baker’s dozen if you’re playing against me), carrying contingencies, routes, and back-up plans in your noggin. Same thing goes for playing card games of all varieties. So of course it applies to the work place just as easily, and that makes for an incredibly handy state of mind to be well-practiced in, as many gamers are.
  4. “I just need this done.”
    Not all jobs are fun. In fact, if you listen to complaints around the watering hole or to your friends after they’re shift lets out, it’s not uncommon for people to complain about their jobs being boring or simple. I’m not disparaging shit, by the way, but be it flipping burgers, counting inventory, inspecting the same incoming products all day, or janitorial duties (all venerable trades), there’s yet another gaming mindset that ensures a dedicated performance…
    Have you ever heard of “grinding”…?
    Whether it’s defeating 500 of the same enemy type in a given region, saving the same generic peasant from the same generic wolves 100 times to become a legend, or collecting random bits and baubles of bullshit, it’s been a stable pillar of video games few would dispute. It’s pretty damn common in big RPG’s, World of Warcraft probably being the most notorious. “I need ten goat horns!” cries the farmer. “Come, bring me twenty bundles of molleybarrow weed!” shouts the alchemist. “Ah, the sword is yours, if you simply bring me thirty northern white rabbit anuses,” barters the eccentric merchant.
    The point simply being: menial, repetitive tasks done efficiently is just as within a gamer’s wheelhouse as everything else discussed so far.
  5. Crossover Skills
    This one is probably the least apparent, but the most important, and that’s the surprising infrastructure of crossover skills that video games can help develop. Best explained by example, I found that in my last job, XCOM 2 had weirdly prepared me rather well for what my job entailed. In brief, I was responsible for keeping a room stocked with necessary materials for the manufacturing process of the facility – making sure not to run out of particular substances, but also not to overstock as we didn’t have the space and that would result in a jam (essentially).
    For those not familiar, the XCOM games are centered around managing a para-military base tasked with fending off an extraterrestrial menace. This includes the well-being, training, equipment of a roster of soldiers, the layout of the base’s facilities, power consumption, queue of projects, so on and so forth, all while battling a computer-controlled alien force that wants to kill you and everything you stand for.
    It sounds a little funny, but the skills of resource and inventory management, logistics analysis, anticipation of needs, risk balancing, and orchestrating teammate synergy were all surprisingly appropriate skills developed by a video game and applied in a real world occupation.

And there you have it, a loosely-structured, mostly-ranting list of 5 Big-Ass Reasons for Employers to Hire Gamers. But one more point before we go and I do the whole “See ya Thursday!” thing: the ‘games as art’ argument.
It doesn’t really hold a place in the list of reasons games apply to work place efficiency, but it holds a place in my heart, as it should all of yours. Once upon a time, video games might have been all shoot-’em-up’s, Pong, and simple sports simulators, but nowadays the industry is transforming more and more into a place for pieces of interactive fiction with a driving focus and emphasis on the art of storytelling.
We still call them “games,” and they are as many include a failure state (Game Over screens and such), but to see works like Horizon Zero Dawn, The Last Guardian, Detroit: Become Human, The Witcher 3: The Wild Hunt, or the Last of Us and not see the creative beauty, energy, and genius that goes into those creations, then YOU CAN GO FU-
….

Sorry, that was going to be more aggressive that we really need here.
In a more measured sense, if we can take the traditional, romantic sentimentality we hold for curling up with a book on a rainy day and getting lost in the world between the pages and realize that other mediums hold the same capacity for imagination, empathy, and engagement…well, shit, I think the world would be better for it. Imagination’s part of the human experience, and one of the most beautiful privileges we enjoy as people. Why would you let a simple stigma close that door?

Anyway, yeah. Ciao for now, catch ya Tuesday.

5 Big Reasons Employers Should Hire Gamers (and other Awesome Points)

Hey all, happy Tuesday.

No fancy intro. Here goes. Get ready for a loosely-structured, mostly ranting sort-of-essay.

The Five Big Reasons Employers Should Hire Gamers (and other Awesome Points)

  1. Problem-Solving Nature
    Boiled down to its basics, employers want someone who can problem-solve; and, at its barest, that’s all games really offer (and fun doing it, duh). Being a gamer means understanding the problem you’re presented with and all its parameters – or even sometimes working with incomplete information and making the most of that. This is going to be a hilariously extreme example, but I once heard a nugget of wisdom that went something like this: “You can learn how to perform open-heart surgery in two weeks, but surgeons go to school for years to learn how to handle all the things that can go wrong.” Does…does that make sense, what I’m trying to say? When starting a new job, you’re trained how to perform a task or serve a particular function – and that’s robotic. But having the baseline to foresee, anticipate, and correct aberrations where they arise (ie problem-solving skills), is just as necessary. Whether that’s exploring a ghostly mansion, outmaneuvering enemy troops on an alien planet, or doing your day job, absolutely every angle involves observing an obstacle and calculating a way of overcoming it – which is the heart of gaming in a nutshell.
  2. Knack for Optimization
    Employers want optimization. Whether that means someone who can manage their time really, really efficiently, or someone who can enter a situation with fresh eyes and suggest an improvement others haven’t seen. How does gaming relate to this? Have you ever heard of “Power Gaming” or “Min-Maxing?”
    The entire point for some gamers is to take what they have, view the systems they’re told to operate within, and get the absolute, objectively best result that they can. That can mean working with the bare minimum to greatest effect (like a lvl 1 Pyromancer speed run of Dark Souls) or obtaining the objectively best sword/gun/armor/meta deck in the business (like in just about any JRPG that’s ever existed).
    You may have even heard some gamers in your own circle talk relentlessly about trying to “break the game” (lookin’ at you, Bryce). For the uninitiated, while that may sound like a bad thing or something harmful, what it translates to is “trying to become so overwhelmingly good at a particular thing that you reach as close to 100% efficiency as is humanly (or, in my cousin’s case, inhumanly) possible. This usually, in gaming terms, refers to a character’s Strength stat or skill in Stealth being so goddamned high that they can use that and that alone to achieve anything; but it can absolutely also refer to the way your work space is organized, your priorities are stacked for the day, the way your orders are processed, or the roles those in your team play out.
  3. Familiarity with Flow State
    Sometimes the word “gamer” conjures an image of an either lackadasical kid in a beanbag chair with a glazed expression or sometimes a zealous young woman with a headset tuned into a fast-paced and loud FPS (“first person shooter”, for the laymen) like DOOM. When imagined this way, a Suit-n’-Tie might wonder, “What good could that person be for what I need?” To them, I would offer two words: flow state.
    Also known as “being in the zone,” “zoned in,” or “getting tunnel-vision,” operating in flow state is a particular state of mind I’m sure we’ve all experienced at some point or another in our lives. In it, you’re hyper aware, extraordinarily sharp and focused, make moves with dedicated efficiency, and even experience time differently.
    While it’s common enough with fast-paced video games, it’s not like it’s exclusive to that medium. I suck at it, but apparently it’s a common occurrence among chess players – being four, five steps ahead of your opponent (baker’s dozen if you’re playing against me), carrying contingencies, routes, and back-up plans in your noggin. Same thing goes for playing card games of all varieties. So of course it applies to the work place just as easily, and that makes for an incredibly handy state of mind to be well-practiced in, as many gamers are.
  4. “I just need this done.”
    Not all jobs are fun. In fact, if you listen to complaints around the watering hole or to your friends after they’re shift lets out, it’s not uncommon for people to complain about their jobs being boring or simple. I’m not disparaging shit, by the way, but be it flipping burgers, counting inventory, inspecting the same incoming products all day, or janitorial duties (all venerable trades), there’s yet another gaming mindset that ensures a dedicated performance…
    Have you ever heard of “grinding”…?
    Whether it’s defeating 500 of the same enemy type in a given region, saving the same generic peasant from the same generic wolves 100 times to become a legend, or collecting random bits and baubles of bullshit, it’s been a stable pillar of video games few would dispute. It’s pretty damn common in big RPG’s, World of Warcraft probably being the most notorious. “I need ten goat horns!” cries the farmer. “Come, bring me twenty bundles of molleybarrow weed!” shouts the alchemist. “Ah, the sword is yours, if you simply bring me thirty northern white rabbit anuses,” barters the eccentric merchant.
    The point simply being: menial, repetitive tasks done efficiently is just as within a gamer’s wheelhouse as everything else discussed so far.
  5. Crossover Skills
    This one is probably the least apparent, but the most important, and that’s the surprising infrastructure of crossover skills that video games can help develop. Best explained by example, I found that in my last job, XCOM 2 had weirdly prepared me rather well for what my job entailed. In brief, I was responsible for keeping a room stocked with necessary materials for the manufacturing process of the facility – making sure not to run out of particular substances, but also not to overstock as we didn’t have the space and that would result in a jam (essentially).
    For those not familiar, the XCOM games are centered around managing a para-military base tasked with fending off an extraterrestrial menace. This includes the well-being, training, equipment of a roster of soldiers, the layout of the base’s facilities, power consumption, queue of projects, so on and so forth, all while battling a computer-controlled alien force that wants to kill you and everything you stand for.
    It sounds a little funny, but the skills of resource and inventory management, logistics analysis, anticipation of needs, risk balancing, and orchestrating teammate synergy were all surprisingly appropriate skills developed by a video game and applied in a real world occupation.

And there you have it, a loosely-structured, mostly-ranting list of 5 Big-Ass Reasons for Employers to Hire Gamers. But one more point before we go and I do the whole “See ya Thursday!” thing: the ‘games as art’ argument.
It doesn’t really hold a place in the list of reasons games apply to work place efficiency, but it holds a place in my heart, as it should all of yours. Once upon a time, video games might have been all shoot-’em-up’s, Pong, and simple sports simulators, but nowadays the industry is transforming more and more into a place for pieces of interactive fiction with a driving focus and emphasis on the art of storytelling.
We still call them “games,” and they are as many include a failure state (Game Over screens and such), but to see works like Horizon Zero Dawn, The Last Guardian, Detroit: Become Human, The Witcher 3: The Wild Hunt, or the Last of Us and not see the creative beauty, energy, and genius that goes into those creations, then YOU CAN GO FUCK YOURSE-
….

Sorry, that was going to be more aggressive that we really need here.
In a more measured sense, if we can take the traditional, romantic sentimentality we hold for curling up with a book on a rainy day and getting lost in the world between the pages and realize that other mediums hold the same capacity for imagination, empathy, and engagement…well, shit, I think the world would be better for it. Imagination’s part of the human experience, and one of the most beautiful privileges we enjoy as people. Why would you let a simple stigma close that door?

Anyway, yeah. Ciao for now, catch ya Thursday.