Hey all, happy Thursday. [For those that notice, this is a re-post. I’m caught up working on some pretty exciting stuff I hope to have news about soon AND I liked this lil’ list. So, in case you missed it, check it out. 🙂 ]
No fancy intro. Here goes. Get ready for a loosely-structured, mostly ranting sort-of-essay.
The Five Big Reasons Employers Should Hire Gamers (and other Awesome Points)
- Problem-Solving Nature
Boiled down to its basics, employers want someone who can problem-solve; and, at its barest, that’s all games really offer (and fun doing it, duh). Being a gamer means understanding the problem you’re presented with and all its parameters – or even sometimes working with incomplete information and making the most of that. This is going to be a hilariously extreme example, but I once heard a nugget of wisdom that went something like this: “You can learn how to perform open-heart surgery in two weeks, but surgeons go to school for years to learn how to handle all the things that can go wrong.” Does…does that make sense, what I’m trying to say? When starting a new job, you’re trained how to perform a task or serve a particular function – and that’s robotic. But having the baseline to foresee, anticipate, and correct aberrations where they arise (ie problem-solving skills), is just as necessary. Whether that’s exploring a ghostly mansion, outmaneuvering enemy troops on an alien planet, or doing your day job, absolutely every angle involves observing an obstacle and calculating a way of overcoming it – which is the heart of gaming in a nutshell.
- Knack for Optimization
Employers want optimization. Whether that means someone who can manage their time really, really efficiently, or someone who can enter a situation with fresh eyes and suggest an improvement others haven’t seen. How does gaming relate to this? Have you ever heard of “Power Gaming” or “Min-Maxing?”
The entire point for some gamers is to take what they have, view the systems they’re told to operate within, and get the absolute, objectively best result that they can. That can mean working with the bare minimum to greatest effect (like a lvl 1 Pyromancer speed run of Dark Souls) or obtaining the objectively best sword/gun/armor/meta deck in the business (like in just about any JRPG that’s ever existed).
You may have even heard some gamers in your own circle talk relentlessly about trying to “break the game” (lookin’ at you, Bryce). For the uninitiated, while that may sound like a bad thing or something harmful, what it translates to is “trying to become so overwhelmingly good at a particular thing that you reach as close to 100% efficiency as is humanly (or, in my cousin’s case, inhumanly) possible. This usually, in gaming terms, refers to a character’s Strength stat or skill in Stealth being so goddamned high that they can use that and that alone to achieve anything; but it can absolutely also refer to the way your work space is organized, your priorities are stacked for the day, the way your orders are processed, or the roles those in your team play out.
- Familiarity with Flow State
Sometimes the word “gamer” conjures an image of an either lackadasical kid in a beanbag chair with a glazed expression or sometimes a zealous young woman with a headset tuned into a fast-paced and loud FPS (“first person shooter”, for the laymen) like DOOM. When imagined this way, a Suit-n’-Tie might wonder, “What good could that person be for what I need?” To them, I would offer two words: flow state.
Also known as “being in the zone,” “zoned in,” or “getting tunnel-vision,” operating in flow state is a particular state of mind I’m sure we’ve all experienced at some point or another in our lives. In it, you’re hyper aware, extraordinarily sharp and focused, make moves with dedicated efficiency, and even experience time differently.
While it’s common enough with fast-paced video games, it’s not like it’s exclusive to that medium. I suck at it, but apparently it’s a common occurrence among chess players – being four, five steps ahead of your opponent (baker’s dozen if you’re playing against me), carrying contingencies, routes, and back-up plans in your noggin. Same thing goes for playing card games of all varieties. So of course it applies to the work place just as easily, and that makes for an incredibly handy state of mind to be well-practiced in, as many gamers are.
- “I just need this done.”
Not all jobs are fun. In fact, if you listen to complaints around the watering hole or to your friends after they’re shift lets out, it’s not uncommon for people to complain about their jobs being boring or simple. I’m not disparaging shit, by the way, but be it flipping burgers, counting inventory, inspecting the same incoming products all day, or janitorial duties (all venerable trades), there’s yet another gaming mindset that ensures a dedicated performance…
Have you ever heard of “grinding”…?
Whether it’s defeating 500 of the same enemy type in a given region, saving the same generic peasant from the same generic wolves 100 times to become a legend, or collecting random bits and baubles of bullshit, it’s been a stable pillar of video games few would dispute. It’s pretty damn common in big RPG’s, World of Warcraft probably being the most notorious. “I need ten goat horns!” cries the farmer. “Come, bring me twenty bundles of molleybarrow weed!” shouts the alchemist. “Ah, the sword is yours, if you simply bring me thirty northern white rabbit anuses,” barters the eccentric merchant.
The point simply being: menial, repetitive tasks done efficiently is just as within a gamer’s wheelhouse as everything else discussed so far.
- Crossover Skills
This one is probably the least apparent, but the most important, and that’s the surprising infrastructure of crossover skills that video games can help develop. Best explained by example, I found that in my last job, XCOM 2 had weirdly prepared me rather well for what my job entailed. In brief, I was responsible for keeping a room stocked with necessary materials for the manufacturing process of the facility – making sure not to run out of particular substances, but also not to overstock as we didn’t have the space and that would result in a jam (essentially).
For those not familiar, the XCOM games are centered around managing a para-military base tasked with fending off an extraterrestrial menace. This includes the well-being, training, equipment of a roster of soldiers, the layout of the base’s facilities, power consumption, queue of projects, so on and so forth, all while battling a computer-controlled alien force that wants to kill you and everything you stand for.
It sounds a little funny, but the skills of resource and inventory management, logistics analysis, anticipation of needs, risk balancing, and orchestrating teammate synergy were all surprisingly appropriate skills developed by a video game and applied in a real world occupation.
And there you have it, a loosely-structured, mostly-ranting list of 5 Big-Ass Reasons for Employers to Hire Gamers. But one more point before we go and I do the whole “See ya Thursday!” thing: the ‘games as art’ argument.
It doesn’t really hold a place in the list of reasons games apply to work place efficiency, but it holds a place in my heart, as it should all of yours. Once upon a time, video games might have been all shoot-’em-up’s, Pong, and simple sports simulators, but nowadays the industry is transforming more and more into a place for pieces of interactive fiction with a driving focus and emphasis on the art of storytelling.
We still call them “games,” and they are as many include a failure state (Game Over screens and such), but to see works like Horizon Zero Dawn, The Last Guardian, Detroit: Become Human, The Witcher 3: The Wild Hunt, or the Last of Us and not see the creative beauty, energy, and genius that goes into those creations, then YOU CAN GO FU-
that was going to be more aggressive that we really need here.
In a more measured sense, if we can take the traditional, romantic sentimentality we hold for curling up with a book on a rainy day and getting lost in the world between the pages and realize that other mediums hold the same capacity for imagination, empathy, and engagement…well, shit, I think the world would be better for it. Imagination’s part of the human experience, and one of the most beautiful privileges we enjoy as people. Why would you let a simple stigma close that door?
Anyway, yeah. Ciao for now, catch ya Tuesday.