An Argument for why Disneyland Might Legitimately be Magical

Sup everybody, and happy holiday madness (whatever your particular flavor of that may be).

I’m 28, and I tend to be behind the curve on a lot of things. I haven’t had chicken pox yet, I watched Avengers: Endgame years after it came out, and I finally went to Disneyland for the first time a couple of weeks ago.

My fiance’s parents gifted us tickets because Mandy had been wanting to make the trip materialize for years, knowing I hadn’t been yet and wanting to be the one to take me. Add to that a couple more years of frustration and patience what with the world shutting down recently, and we finally made it happen (safe as can be) last month.

I won’t lie: I was worried. Worried that I’d heard almost three decades of hype around the “Happiest Place on Earth” and that there was no way in heck a place could live up to all the stories and expectations. I was worried we’d go, and I’d be a jaded, grumpy old cuss who was too adult for the whole place. And with how excited she was to take me, show me, and see my reaction, there was a lot of emotional investment that hinged on that reaction – and I’m no good at faking that stuff, I’ve tried.

So, along with all the fun, it was also a gigantic f***ing relief when it turns out that Disneyland is awesome. And when I say “awesome,” I mean super, incredibly f***ing awesome.

Y’all, for three days, I was a kid. At first I felt the enchantment doing its work, could see the design to the park and the reality of where I was, but that eventually all melded into the background behind the music, the characters, the food, the smiles, charms, rides, and everything else.

Y’all…Goofy waved at me. Me!! Mickey’s own buddy Goofy waved at me, and I got to take a photo with Flynn Rider while he hit us with the smolder and tried to talk smack about Maximus – the greatest horse in the Disney universe. (And you can check your arguments at the door. He’s a horse that upholds the law and friggin’ swordfights. He’s a horse that buckles effin’ swashes. #swashbucklinghorse)

But beyond the glitz and glamour of the theme park, there were a few moments that we experienced that I legitimately cannot figure any other way beyond some level of actual – and I raged against the term at first, thinking it too overused – magical influence. And I have an argument for why I think that is in a minute, so you’ll see what I mean. (If you’re boring or short on time, feel free to skip past the numbers to the juicy bit at the end. #smoothbrain #busybee)

First, I present the evidence…

  1. Uncanny Luck with Reservations
    There’s a restaurant at Disneyland called the Blue Bayou. If, like me, you hadn’t heard of it, it’s essentially a large cafe inside the Pirates of the Caribbean ride where you sit under dim lighting, eat overpriced stuff, and can vaguely see park goers on the ride in the quiet background. Something also associated with the Bayou is how impossible it is to get in. Mandy tried six, eight months out from our trip to get seats and they were all booked up.
    Now, put a pin in that.
    There’s also a new ride at the Star Wars Land section of the park called Rise of the Resistance, and when I told people about our trip coming up, everyone and their DOG was telling us how we need to try and get it, and to try really hard because it’s next to impossible to do. At the time we went, you had to reserve your space online using the app, and check-in times were at 7:00am and 12:00pm, so you had two chances each day. The first time we tried, we hit ‘Reserve’ right at 7:00 and were told it was booked up, having filled up in microseconds.
    Back to that pin.
    We exit the Pirates of the Caribbean ride, pleasantly sighing at the fun we’d had, when Mandy sees the Blue Bayou hostess standing at her podium. She basically figures “What the heck?” and approaches, asking if there’s space available. The hostess mentions at first that they were, at present, booked out for the next two months. Just as we’re beginning to say our “We understand” and turn to leave, she does a quick scan of her seating chart, does one of those surprised frowns, and says that if we have time right that minute, there was actually an open table for two.
    We stand there blinking for a moment before we say, “Um, heck yes, why not?” She tells us to stay close by and they’ll call us up in a moment or two. That’s when we check the time and see it’s 11:57, and we need to start smashing that refresh button on the Disney App for the Resistance ride. It’s 11:59 and the hostess calls us up, and we hold up a polite finger with the “Wait oooone second” while we pray to whatever god will listen for a spot in line. The clock ticks over to 12:00…
    …and we made it, just at the end of the queue behind a couple thousand other people.
    Within the span of a couple minutes, we nailed two rumored-to-be impossible reservations. Disneyland just started serving alcohol in limited amounts to adults, so you bet your tookus that we celebrated with a couple of exorbitantly expensive cocktails and a dessert. It felt like the most baller move to pull, was my thinking. If we were there on a months-long reservation, you can be sure I’m not getting out of there for less than a filet mignon and a lobster tail. But with some spontaneous serendipity like that, I’m there to get sweet, get krunk, and get out.
  2. The Missing Pin
    That weekend was also when I learned of the crazy pin culture that surrounds Disneyland. You can buy them, obviously, but you can aparently also trade them with either park attendants or fellow park goers. Folks will set up “shop” out in front of storefronts with BINDERS full of specialty pins they’re collecting or trading. I like pins, but these mofo’s LOVE pins.
    Mandy has a couple of Disney pins from previous trips she went on as a kid, and one of the days while I was in the restroom she traded up with a couple and surprised me with a Maximus pin I put on my hat. Besides that, she has her core two or three she wouldn’t give up for the world and one she likes but planned on trading for a special one she was on the hunt for (we’ll get to that).
    We were all set with our pins – me with Maximus and her with her traders – as we were getting in line for the Star Tours ride. If you’re unfamiliar like I was, it’s basically a next level POV Star Wars movie where your seats lean and jounce around to make you feel the gravity of the starship movie you’re watching. We’re about to walk into the “theater” when she sighs, says “Oh, no…” and explains that her trading pin had come loose and fallen on the ground somewhere, now lost.
    Maybe it was the childlike joy and innocence I’d been marinated in for the last two days, but that missing pin left me heartbroken for her. It wasn’t just the missing property, exactly, but also the fact that the pin was a stand-in for the one she’d meant to trade it for, however easily it could be replaced. Explain it however you want, we were bummed.
    Which is what made it all the more impactful when, after the ride was through, she pulls on my sleeve going, “Evan, holy crap. Look.” The pin had somehow fallen off of the strap of her bag by her shoulder, fallen a couple of feet, and been caught by the swinging pocket of the sweater she had tied around her waist.
    I…I can’t…
    I don’t know enough about statistics to give you any numbers not out of my butt that can express how unlikely of a catch that was, and I also won’t be shaken out of my belief that it took the ghost of Walt Disney himself to make it.
  3. The Only Way to Watch Fireworks From Now On
    So, once we got off the Rise of the Resistance ride, Mandy and I each found a rock out of the flow of traffic to sit on and we just stared at the sidewalk with thousand-yard stares. It was THAT good. One of the first things I did once we came back into ourselves was text my aunt and thank her for the advice and the push to try and get on the ride because of how worth it it was. She gets back to me with some congratulations and some follow-up advice to try the Big Thunder Mountain rollercoaster if we hadn’t already. We hadn’t yet, so we make it our next stop.
    It’s well past sundown by this point, and on the way to Big Thunder Mountain, we notice foot traffic and lines for rides are getting pretty thin, and quickly realize that it’s because the park is gearing up for its nightly fireworks display. Mandy pauses us to ask the obvious question: Do we pause what we’re doing to try and find a good spot to watch them from? And we pretty much conclude together, “Nah, they’re cool, but seen one fireworks show, you’ve sort of seen them all,” and keep making our way to the rollercoaster.
    We were right, and it paid off. The line for Big Thunder Mountain moved pretty darn quickly and we were at the front in no time. Big Thunder Mountain is probably best described as the “least themed” of the rollercoasters in the park. Matterhorn has the bobsled and Yeti, Space Mountain has the total darkness, trippy warp-lighting thing. BTM is basically just fast and loud. That said, it’s a really smooth ride, and a lot of fun. We had a great moment to appreciate how fun it was while it slow-climbed up the second big ramp for the exterior drop, and I heard some distant, low, “Thuum, thuum-thuum, thuum.”
    We had just enough time to wonder what the heck it was when, in the sky directly in front of us right as we’re about to crest the peak for the big drop, fireworks exPLODE into an eruption of color and sound.
    Y’all, if you ever have the chance to catch a fireworks show directly beneath it from the back of a rushing rollercoaster, you have to give that sh** a try.
    But again, what was uncanny was the timing of it. A second or two in either direction and the moment isn’t the same. If we hadn’t been smack-talking the “You’ve seen one, you’ve seen ’em all” fireworks just half an hour before, it wouldn’t have been the same. It couldn’t have been PLANNED better.
  4. The Theme Park Read My Mind
    Bear in mind for a moment, that up until now, all these events (including this one) have all taken place in the same day. We were there for a grand total of three days, the first to be spent in Grand California Adventure and the next two in Disneyland proper. Grand California Adventure was awesome, no doubt, but I can see why it’s popularly held that it doesn’t compare to the mainland itself.
    So we’ve had our first day of fun, toured most of the park, eaten the food, seen the storied attractions, ridden some crazy sh**, and now we’re on our way out around 11:00pm taking the moment to slowly walk by the storefronts we’ll be perusing more thoroughly during our last day tomorrow.
    I have no idea what hits me, but while walking down that main thoroughfare on the way out, I pause in the middle of the road. Our year has been pretty rough and stressful with some real adult stuff – housing stuff, financial stuff, health stuff, job stuff, the works – and I’ve got the thinning hairline to show it. These couple of days to completely and utterly forget all that, to give ourselves over to enchantment and just enjoy it and each other’s company were…(damn, I hate to say it at risk of overuse)…magical.
    So I stopped. I took a minute to breath in the incredible relief and monumental power stored there. I turned around to look at the statue of Walt Disney holding Mickey’s hand, with the famed Disney castle aglow in the background, wondering and hoping at what kind of man Walt himself was and if he knew what the place would become. I turned back to look up at the gigantic Christmas tree in the main roundabout – oh, yeah, the whole place was done up for Christmas, shoulda mentioned that – and just felt…goddamned grateful.
    Suddenly, chuum! The surrounding lights all glare a crisp, robin’s egg blue, and a voice comes over the PA saying something to the effect of, “Hey everyone. The world has its up’s and down’s, but we here at Disney try to make your time here just a little bit magical and do some good, and we hope we’ve done that for you. Happy Yule Time, everybody.”
    And fucking snow machines start filling the air with fresh, wintry little bubbles.
    I swear to God, it’s like someone at Disneyland Command Center saw me on one of the cameras and called it in.
    “*static* Ma’am, we have a first-timer with a case of Inspiration. Permission to engage Protocol Yuletide Magic?”
    “Permission granted, Imagineer. You are free to engage. I repeat, you are free to engage.”

    When Disney eventually builds its own private military corporation to topple world leaders and fully take over the planet, I’m first in line for citizenship. Sign me up.
  5. Last Little Bit of Impossible
    Our second day in Disney proper was, like I mentioned, mostly just a second sweep. Re-doing the things we enjoyed our first time around, and making sure to go over anything we missed. This entire time, however, Mandy’s been looking for a particular pin to trade hers for: the grape soda badge that Ellie gives to Carl when they meet as kids in the movie ‘Up.’
    At this point, it’s about 11:30pm on Sunday. It’s been three days of a lot of walking, and I have a long drive ahead of me in the morning, so as we do our final sweep through the stores on our way out, I excuse myself to sit on one of the benches in the roundabout while she finishes up her own shopping. After a while, I’m about to call her when she walks up to me with a bag on her arm, hands behind her back, and tears brewing in her eyes.
    In the last minutes of our last day in the park, she found the last two grape soda pins in the last store on our way out.
    Fucking. Magic.
    (And yes, I know this post started with me censoring cuss words and has now devolved into dropping hard F’s. I even kept my language squeaky clean while in the park on our trip out of respect for the park [and yeah, the kids too, I guess]. Otherwise it just felt like I was littering the air with my profanity. But here, it’s the only thing I can think of to bring proper emphasis to how magical that shit was.)
    As she tells it, she was on her way out of the store when someone passed her holding the pin to put it back on the rack because they didn’t want it. She explained that, actually, if they were going to put it back, she’d been looking for that exact one for days and would love to take it from her. That was then overheard by the store’s clerk, who mentioned they had precisely one more behind the counter if she could use two to match with someone. The rest is history.

So, yeah, thus concludes the highlights of that trip, even if this can’t possibly encapsulate the whole experience, all of the incredible little moments that comprised the whole. Now, the important bit, the angle I think all of those paragraphs justify and why that hallowed ground might legitimately be magical.
You know the reverence we give to haunted houses? Or the sites of massacres and terrible tragedies? There’s always the talk of the ways in which all of that negative energy, after enough of it with enough time to soak into the walls or the ground, can be felt as a palpable psychic presence.

At the end of the day, good and evil are just perspectives. Light and dark are just states. Positive and negative are just directions. If something is true of one, it’s reciprocally true for the other. If enough death, sadness, fury, and negativity can soak a ground so that it’s haunted and give one the heeby-jeebies, why can’t the reverse be true? The millions of people that have walked those square miles of park over the years, brimming with joy, imagination, love, innocent wonder, and all the rest…couldn’t…couldn’t that create a kind of positive haunt which lends itself to more positivity in the way a negative haunt spins further bad juju?
Now, obviously, I don’t have a conclusive answer beyond the weight of the rhetorical question, but I think it stands to reason, to some degree. Obviously, how you feel about the original premise surrounding lasting energy soaks will affect how you think of the theory it leads to, but it seems worthy of mild consideration.

Whatever the result, I’m just glad to have formed insanely happy memories that will be lifelong. Or at least until I have children of my own, try and take them, and have the memories re-shaded with how much I hate how expensive it all is. But such is life.

Now, for Some Shameless Bragging

I want to be clear up front: this is for me.

I’d love to sit here and say this was something I put together for you, something I sat on and thought about and pored over and worked on for your enjoyment and betterment – but it’s not. This is about to be an anecdote for myself to come back to later and be embarrassed that I put out to the public.

This is about the time I caught…The Glow.

I started playing Magic: the Gathering (yup, and there goes anyone that made it even this far) back in the Summer of 2018. I’d heard the horror stories of how much people can just pour money into the hobby, how much it financially drains you, and I was determined not to be another statistic. I bought two little 60-card starter decks and said, “That’s quite enough for me. THIS will be my Magic collection and I’m happy with it.”

Suffice it to say, it did not stop there.

To date, I’ve built and dismantled more Modern decks than was ever worth counting, and maintain a rotation of eight Commander/EDH decks with themes all important to my heart and soul: Izzet Artifacts, Elves/Tokens, Blue-Black Mill, mono-Green Hydras, Jeskai Time Wizards, Rakdos Goblins, Boros Angels, and Liliana Necromancy/Zombies. With the exception of Time Wizards, who has yet to ever come through for me meaningfully and was probably a mistake, I love each of them dearly.

So, now that the stage is set, our tale…

I was over at my good friend Josh’s house for a day of cards with friends. These same friends, mind you, put me through a baptism of fire when I first started playing – which was good. As I was learning the basics, they beat the ever-loving shit out of me most games. But I persevered, learned, and took those lessons of brutality to heart. All for this day…

First game of the day was just against Josh, since I showed up first (a rare occurrence). I pulled out my ‘Selvala, Heart of the Wilds‘ Hydra deck and got to business. That said, Josh was using his pride and joy, a Sliver Overlord tribal deck that cost, probably, about two grand. Selvala, bless her heart, held her own valiantly, but was ultimately overcome (it’s okay, every hero’s journey needs to begin with struggle).

It was close, and to this day I’m convinced that if I hadn’t drawn into so much goddamn land, I could have taken him. Or, if I’d used my pride and joy, my first love, my Saheeli, the Gifted artifact deck, I could have had him up and out of there in no time. (She was the underdog of her Commander block in 2018, but together, we trained her up and put some real power behind her punches with practice, study, and plenty of steroids.)

Once our friends arrived, the REAL show began.

I’m not sure what it’s like with other people’s play groups, but it tends to be within ours, that when a person wins a game between four players, it’s in a single, fell swoop: an infinite combo (thankfully rare), an “if X, then win the game” condition, or a huge move like a surprise Craterhoof Behemoth stomping that takes out all other three players at once.

This day…this day was different.

We start off, it’s a table with FIVE of us, which is a lot of players for a game of EDH; not monstrous, but a lot. I pull out my Rhys the Redeemed elves/tokens deck for this one. His main win condition is either cheating out a Felidar Sovereign for a sort of cheaper win, or raising an army of saprolings, squirrels, and elves, then plopping out the ol’ Craterhoof Behemoth trick; either way, its quickest route to victory involves annihilating the table or the game all at once.

This day, however, I knocked out each of the other four players through combat damage, individually. It was a deadly dance of politics to incite a fight with only another player at a time to not draw any undue aggression, healing up my wounds with lifelink abilities after each skirmish, and maintain token numbers to be a reasonable presence without being a threatening one. It was kind of like a fight scene out of an action movie, where the hero is surrounded by henchman who come at him all-at-once-ish, but really one at a time, and by the end of it, it’s the hero who’s done all the ass-whoopin’.

It. Was. Glorious.

And it came down to a razor finish. I knocked out the third of my opponents, trying to leave enough defense to withstand my final opponent’s turn since I was the only remaining threat, when he equips a Colossus Hammer to one of his soldiers and swings all out at me. I had enough tokens remaining to block enough of the assault that it left me with two Life left…TWO. Then I was able to counter-swing on my next turn for the finish.

So I sat back, packed that deck away in its box, and contentedly notched my name in the win column for that night, feeling good. I’d gotten my win out of the way, and it was awesome. So, for the next game, I go back to my Selvala – Hydras deck, to give it another, Sliver-less try.

This time, there’s far more in-fighting at the table, with there being more aggressors than just myself, finally. Combat damage is being dealt back and forth among players, but no one is going for the knock-out yet, presumably so everyone can stay in the game until it ends; a noble gesture, but not a lesson my hard Magic upbringing taught me to embrace with them. I see an opportunity late game to flash in a Hydra Broodmaster on an end step before my turn begins. If I remember right, I had Unbound Flourishing on board, so I got to make her go monstrous where ‘X’ got to be something nice and big like ‘8,’ and then for combat on my turn, I throw down an Overwhelming Stampede and do exactly what one might expect…

…I…

…I stampeded the table.

Playful groans and gasps made their way around the table. And my proud triumph turned slightly to embarrassment….embarrassment that I was still inexorably proud of.

So I threw up my hands and said, “Woooof, y’all. Alright, my bad. I’ve had my fun for the night, had my fair share. Shit, I’m sorry,” all while laughing with them. “Looks like I caught The Glow tonight. I’ll change it up and just be a spectator for this next one.” I put away my Hydras, rolled up my foresty-colored play mat, and pulled out my Blue-Black Mill/Persistent Petitioners deck, headed by Phenax, God of Deception.

(My FAVORITE game ever of Magic is a story for another time if I ever again feel baseless enough to do another one of these posts, but I will say that what follows here might be my SECOND-FAVORITE ever game of Magic I’ve played.)

For the uninitiated, Mill-strategies in the Commander format are widely seen as a pretty unwise route to victory as, instead of the directness of combat damage, you’re trying to empty out your opponent’s 100-card deck. 1) It can be pretty slow, understandably. 2) It also usually has to be pretty focused, so with multiple opponents, your capacity for offense has a built-in cap. 3) To make up for its weaknesses, a mill deck usually has to be pretty focused on that goal, so defense can be somewhat lacking, leaving you kind of open. 4) Lastly, people, on average, fucking hate being milled and seeing their stuff get dumped into the graveyard, so it builds your villainy meter at the table pretty quickly (ie Players cheer when someone kills you in the name of public good, nobody mourns your loss, and they line up to poop on your grave).

This game was different.

Some brief stage-setting: It’s a 5-player game this time around, and since I don’t imagine any of them will EVER read this, I’m going to be using their real names. To my left, was my buddy Brent, who was playing mono-red Dwarves; to his left was Kopa, who was playing a Blue-Red-White ‘Voltron’ deck; followed by Woody, who was playing Blue-Red-Green elementals; followed at last by our illustrious host Josh, who was borrowing someones mono-blue artifact deck.

I draw my opening hand to see that I have two Petitioners, three land, a counter spell, and Thrumming Stone. In case it’s confusing as to why that’s cool, here’s the break-down:
Since I can have as many Petitioners in my deck as I want, I run twenty-eight as a multiple of four per the card’s ability. That’s enough of a percentage that they come up commonly enough and have good odds at the Ripple ability without clogging up my draws.
Thrumming Stone basically says if you cast a Petitioner, you can look for another one to get played, which will look for another one to get played, which will look for another one to get played, yatta yatta, on until you have all twenty-eight of your Petitioners out – if you get lucky to roll on like that and provided none have gotten killed.

In my mind, I immediately see what I have to do: stall and be ignored long enough to drop Thrumming Stone and a Petitioner in the same turn – a seven mana cost – to hopefully let the Ripple effect take over. So if I can draw well and keep below radar until about Turn Nine, I have a shot at totally fucking over the table. Plus, hang onto that counter spell as an insurance policy.

So the game begins, and right out the gate Josh takes an aggressive lead. He rolls out artifacts and gadgets left and right, big equipment to buff his creatures, and throwing hot damage around the table. In addition, he starts lightly milling the table, which is where my Greatest Performance of Deception begins (Phenax would be proud).

We’re all getting milled for one or two cards at a time. With the rest of the table, I playfully and dramatically groan, pleading for him to maybe just forego the effect rather than having it go through, and commiserating with the other players at our misfortune, but inside I’m thrilled. Every card that gets skimmed off the top that isn’t a land card or a Petitioner is fantastic. He mills my Mind Funeral? Great, I don’t need the heat anyway. He dumps my Consuming Aberration? Super, I have something to jokingly “complain” about not getting to play. Every one of those is another turn closer to the land base that I need.

And so it goes, Josh battles and harasses the rest of the table while I draw, maybe play a land, pretend to have my hands tied, and pass. It comes to a point where I have six lands out and I’m just waiting for one more before I can pull my move, but I’m worried to death about something that would destroy my Thrumming Stone. Josh has become a huge threat at this point, in a night that’s twice seen a single player butcher the table (#humblebrag), and he gets up to go pee. Everyone else starts conspiring as to how to turn the tide against him.

“Hmm,” I ponder aloud. “Hey, do any of you have any artifact-removal? That way, we could get rid of his [insert specific dangerous artifact here that I’m totally blanking on].”
“No,” says Brent.
“No,” replies Kopa.
“No,” laments Woody.
“Ah, bummer,” I say, looking down at the artifact in my hand.

I play Phenax, just so it doesn’t look too much like I’m intentionally doing nothing. Josh comes back, then Kopa pulls a huge play that sees him kill Josh outright, but one that fortunately makes him become an even larger threat. So Woody follows that by detonating the board with an All is Dust (thankfully the turn after I used that counter spell to stop him playing an Eldrazi). With Josh dead, it comes to me, and I draw my seventh land. I figure if ever there was a blessing from the God of Deception that I’d played my role well and it was time to set the plan in motion, it was now.

So I do. I plop down that land, set out my Thrumming Stone, and play a Petitioner, which chained so marvelously well into all the rest that I exploded from a board state of absolutely nothing, into twenty-eight Petitioners out and proud (total milling potential of 84 cards, basically lethal at that point). Plus, with that All is Dust, everyone needed to rebuilding their boards to pose any threat.

Brent’s turn, he plays a couple of dwarves to reconstitute his board, and at his end step, I mill out Kopa. Playing Jeskai colors and the potential he had for out-of-nowhere kills, he had to go. So after that, it’s just me, Brent, and Woody. On Woody’s turn, he plays Nikya of the Old Ways to regain some board presence which, if you ask me, made my next decision really simple.

It came back to me, and Brent starts talking to the late Kopa that “if I just had one more land, I could blow up his entire fucking board.”

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Me, listening to my opponent spill the beans so brazenly.

With Woody self-handicapped and unable to cast non-creature spells – meaning no big bombs, no board wipes, no nothin’ – and with Brent openly admitting he might draw into a way to kill me…

…yeah, duh, I milled the shit out of him.

Final turn came down to just me and Woody. His turn comes up, he plays a creature that can’t attack on account of summoning sickness, swings all-out for about 11 damage which I readily greet headfirst. Turn comes to me, I mill him down to dust to make my bread and make it my third straight full-table victory of the night.

A feat of which I was so embarrassingly proud, I just spent the last too-many hours bragging about it on an internet blog.

Thank you, and goodnight.