[If you wanna skip the hooplah about all the context and “social experimenting,” there’s a fun riddle to solve a few paragraphs down. Enjoy!]
Had the wonderful opportunity to run a D&D one-shot game for a good friend of mine’s bachelor party (yes, you read that right) over the weekend.
In true Evan Fashion, I found myself far busier than I thought I’d be in the run-up to Game Day, and so I had way less time time to prepare than I thought I would. My solution: roll out an oldie, but a goodie.
I wrote a one-shot game back in January of 2018 from scratch, built from the ground up and inspired by the Jindosh Lock from Dishonored 2, and so far I’ve run the game three times, each with a different group. Y’all, I feel like I’m running a social experiment and it is awesome.
The first group was with a group consisting of my girlfriend Mandy and two of our other female friends (that’s right, Girls’ Night). I was so excited to see the riddle and puzzles I’d designed come together just as desired – not too easy as to be blown through, but not so difficult as to expect grand leaps in logic, and most of all: not broken (ie – missing pieces of information, incomplete). It was awesome watching them each read their own portion of the riddle, then pass pieces around until each had had a turn, then come together with their findings and hypotheses.
The second group was composed of three guy friends (one being Pierre, mentioned previously), and they handled it SO differently. Rather than pass their portions around, they each clutched their paper tightly and shared what they knew, but not what they were given. Despite this approach seeming much less cooperative, they took down the riddle in about the same amount of time.
Then, finally, this weekend’s group consisted of several good friends, though ones that left me the youngest at the table by a margin of about ten years (just meant some good 80’s references I didn’t get). THIS group was far more roleplay-focused than the previous two, and that made communication about their clues a bit foggier, but 100x more fun. They wound up silently electing a member of their group to essentially play the part of riddle-master whose job it became to, well, solve the riddle while the rest explored.
There’s more we could get to, but the main meat of the message is that puzzle-designing is kind of a lot of fun. Below, I’m gonna put the riddle in its entirety, but just know the players were each given a fragment, then had to put it together from there, plus solve the mansion’s other puzzles that depended on knowledge gained from dissecting this correctly.
But that’s besides the point.
Point is, can you figure out which sibling held which item at the end of Solstice, and the order of their birth?
“Four siblings once lived in this house, and all of them were thieves. Over the course of the Solstice of the Elements, they each stole one another’s treasures.
Arthur would not do much with his days save for laze on the sandy shores and hum his favorite tune. On the first day of Solstice, he saw the youngest sibling with Veronica’s treasure and later heard she traded it for his Jade Figurine. Upon hearing the news, he simply yawned and let them be. After all, on the fourth day of Solstice, he found Amelia’s treasure discarded in the dining hall, so he took it to his music room and was content.
The third child had a bitter heart and was envious of the firstborn’s special treatment. While she would swim, she also quietly resented her brother, who was older, and on the second day of Solstice, she stole his prized treasure, but later could not find it. On the fourth day, she saw the youngest come to her lake holding an Opium Pipe and trade it to the firstborn for the treasure she’d lost. While she watched her siblings deal in secret, she contented herself with a taunting tune in her bath house from her sister’s treasure she taken earlier that morning.
Veronica, hot-headed and avaricious, was spoiled by her parents with more riches than her siblings, but still she craved more. She stole Amelia’s Crystal Decanter on the first day of Solstice, filled it with brandy, and offered to share a drink with Lisbeth a day later, who had far too much. Two days after that, she got her treasure back and retired to her treasury with it. As she sank into the satin cushions, she mused on her own reflection to the end of Solstice.
The youngest child was flighty and impulsive. She loved her Pan Flute and would use it to play ‘The Fletcher’s Son’ for her brother, but on the second day of Solstice found it missing. She heard its soft sound on the beach that afternoon. On the third day of Solstice she used her sister’s treasure to dull a terrible headache, but gave it back to her a day later for a lovely stone bear. She put it with the rest of her chimes, which hung where feathers told the direction of the wind.
On the fifth and final day of Solstice, none of the siblings stole or traded anything.
Brave the four Elements and their dangers, return the stolen treasures to the Vault in the proper order, and find your worth inside…”
Catch ya’s later.